๐Ÿ” CVE Alert

CVE-2026-110735

LOW 2.5
CVSS Score
2.5
EPSS Score
0.0%
EPSS Percentile
0th

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CWE CWE-195
Vendor godotengine
Product godot engine
Published Oct 14, 2026
Last Updated Oct 14, 2026
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CVSS v3 Breakdown

CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Attack Vector
Local
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
None
Integrity
Low
Availability
None

Affected Versions

godotengine / Godot Engine
1.0.0 โ‰ค 4.7.2

References

NVD โ†— CVE.org โ†— EPSS Data โ†—
github.com: https://github.com/godotengine/godot/issues/123608 axeghost.offprint.app: https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers