๐Ÿ” CVE Alert

CVE-2026-110734

LOW 2.5
CVSS Score
2.5
EPSS Score
0.0%
EPSS Percentile
0th

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CWE CWE-787
Vendor godotengine
Product godot engine
Published Oct 14, 2026
Last Updated Oct 14, 2026
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CVSS v3 Breakdown

CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Attack Vector
Local
Attack Complexity
High
Privileges Required
None
User Interaction
Required
Scope
Unchanged
Confidentiality
None
Integrity
Low
Availability
None

Affected Versions

godotengine / Godot Engine
3.0.0 โ‰ค 4.7.2

References

NVD โ†— CVE.org โ†— EPSS Data โ†—
github.com: https://github.com/godotengine/godot/issues/123608 axeghost.offprint.app: https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers